Problem Solving
StrategiesOn this page we discuss Problem Solving Strategies under the 3
headings:
What
Are Problem Solving Strategies?
An In-Depth Look At Strategies
Uses of Strategies
What Are
Problem Solving Strategies?
Strategies are things that Pólya would have us choose in his second stage of problem
solving and use in his third stage (What is Problem
Solving?). In actual fact he called them heuristics. To Pólya they were
things to try that he couldnt guarantee would solve the problem but, of course, he
sincerely hoped they would. So they are some sort of general ideas that might work for a
number of problems. And then again they might not.
As speaking in riddles isnt likely to be of much assistance to you, lets
get down to some examples. There are a number of common strategies that children of
primary age can use to help them solve problems. We discuss below several that will be of
value for problems on this web-site and in books on problem solving. In this site we have
linked the problem solving lessons to the following groupings of problem solving
strategies. As the site develops we may add some more but we have tried to keep things
simple for now.
Common Problem Solving Strategies
- Guess (this includes guess and check, guess and improve)
- Act It Out (act it out and use equipment)
- Draw (this includes drawing pictures and diagrams)
- Make a List (this includes making a table)
- Think (this includes using skills you know already)
We have provided black line masters for these strategies
so that you can make posters and display them in your classroom. There are two kinds of
these. The first is just a list of strategies. You might find this useful for you and your
children to refer to from time to time. The second consists of a page per strategy with
space provided to insert the name of any problem that you come across that uses that
particular strategy. We have found that this kind of poster provides good revision for
children. It also establishes links across curriculum areas. Through these links, children
can see that mathematics is not only connected by skills but also by processes.
An In-Depth Look At
Strategies
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We now look at each of the following strategies and discuss them in some depth. You
will see that each strategy we have in our list is really only a summary of two or more
others.
Guess
Act It Out Draw
Make a List
Think
1 Guess
This stands for two strategies, guess and check and guess and improve.
Guess and check is one of the simplest strategies. Anyone can guess an answer.
If they can also check that the guess fits the conditions of the problem, then they have
mastered guess and check. This is a strategy that would certainly work on the Farmyard problem but it could take a lot
of time and a lot of computation.
Because it is such a simple strategy to use, you may have difficulty weaning some
children away from guess and check. If you are not careful, they may try to use it all the
time. As problems get more difficult, other strategies become more important and more
effective. However, sometimes when children are completely stuck, guessing and checking
will provide a useful way to start and explore a problem.
Hopefully that exploration will lead to a more efficient strategy and then to a solution.
Guess and improve is slightly more sophisticated than guess and check. The idea
is that you use your first incorrect guess to make an improved next guess. You can see it
in action in the Farmyard problem. In relatively
straightforward problems like that, it is often fairly easy to see how to improve the last
guess. In some problems though, where there are more variables, it may not be clear at
first which way to change the guessing.
2 Act It Out
Back
We put two strategies together here because they are closely related. These are Act it Out
and Use Equipment.
Young children especially, enjoy using Act it Out. Children themselves take the role of
things in the problem. In the Farmyard
problem, the children might take the role of the animals though it is unlikely that you
would have 87 children in your class! But if there are not enough children you might be
able to press gang the odd teddy or two.
There are pros and cons for this strategy. It is an effective strategy for
demonstration purposes in front of the whole class. On the other hand, it can also be
cumbersome when used by groups, especially if a largish number of students is involved. We
have, however, found it a useful strategy when students have had trouble coming to grips
with a problem.
The on-looking children may be more interested in acting it out because other children
are involved. Sometimes, though, the children acting out the problem may get less out of
the exercise than the children watching. This is because the participants are so engrossed
in the mechanics of what they are doing that they dont see through to the underlying
mathematics. However, because these children are concentrating on what they are doing,
they may in fact get more out of it and remember it longer than the others, so there are
pros and cons here.
Use Equipment is a strategy related to Act it Out. Generally speaking, any
object that can be used in some way to represent the situation the children are trying to
solve, is equipment. This includes children themselves, hence the link between Act it Out
and Use Equipment.
One of the difficulties with using equipment is keeping track of the solution. Actually
the same thing is true for acting it out. The children need to be encouraged to keep track
of their working as they manipulate the equipment.
In our experience, children need to be encouraged and helped to use equipment. Many
children seem to prefer to draw. This may be because it gives them a better
representation of the problem in hand. Also, if theyre a little older, they may feel
that using equipment is only 'for babies'. Since there are problems where using equipment is
a better strategy than drawing, you should encourage childrens use of equipment by
modelling its use yourself from time to time.
3 Draw
Back
It is fairly clear that a picture has to be used in the strategy Draw a Picture.
But the picture need not be too elaborate. It should only contain enough detail to solve
the problem. Hence a rough circle with two marks is quite sufficient for chickens and a
blob plus four marks will do for pigs. There is no need for elaborate drawings showing
beak, feathers, curly tails, etc., in full colour. Some children will need to be
encouraged not to over-elaborate their drawings (and so have time to attempt the problem).
But all children should be encouraged to use this strategy at some point because it helps
children see the problem and it can develop into quite a sophisticated
strategy later.
Its hard to know where Drawing a Picture ends and Drawing a Diagram begins. You
might think of a diagram as anything that you can draw which isnt a picture. But
where do you draw the line between a picture and a diagram? As you can see with the
chickens and pigs, discussed above, regular picture drawing develops into drawing a
diagram.
Venn diagrams and tree diagrams are particular types of diagrams that we use so often
they have been given names in their own right.
Its probably worth saying at this point that acting it out, drawing a picture,
drawing a diagram, and using equipment, may just be disguises for guessing and checking or
even guessing and improving. Just watch children use these strategies and see if this is
indeed the case.
4 Make a List
Back
Making Organised Lists and Tables are two aspects of working systematically. Most
children start off recording their problem solving efforts in a very haphazard way. Often
there is a little calculation or whatever in this corner, and another one over there, and
another one just here. It helps children to bring a logical and systematic development to
their mathematics if they begin to organise things systematically as they go. This even
applies to their explorations.
There are a number of ways of using Make a Table. These range from tables of
numbers to help solve problems like the Farmyard, to the sort of tables with ticks and crosses that are often used in logic problems.
Tables can also be an efficient way of finding number patterns.
When an Organised List is being used, it should be arranged in such a way that
there is some natural order implicit in its construction. For example, shopping lists are
generally not organised. They usually grow haphazardly as you think of each item. A little
thought might make them organised. Putting all the meat together, all the vegetables
together, and all the drinks together, could do this for you.
Even more organisation could be forced by putting all the meat items in alphabetical
order, and so on. Someone we know lists the items on her list in the order that they
appear on her route through the supermarket.
5 Think
Back
In many ways we are using this strategy category as a catch-all. This is partly
because these strategies are not usually used on their own but in combination with other
strategies.
The strategies that we want to mention here are Being Systematic, Keeping Track,
Looking For Patterns, Use Symmetry and Working Backwards and Use Known Skills.
Being Systematic, Keeping Track, Looking For Patterns and Using Symmetry are different
from the strategies we have talked about above in that they are over-arching strategies.
In all problem solving, and indeed in all mathematics, you need to keep these strategies
in mind.
Being systematic may mean making a table or an
organised list but it can also mean keeping your working in some order so that it is easy
to follow when you have to go back over it. It means that you should work logically as you
go along and make sure you dont miss any steps in an argument. And it also means
following an idea for a while to see where it leads, rather than jumping about all over
the place chasing lots of possible ideas.
It is very important to keep track of your work. We have seen several groups of
children acting out a problem and having trouble at the end simply because they had not
kept track of what they were doing. So keeping track is particularly important with Act it
Out and Using Equipment. But it is important in many other situations too. Children have
to know where they have been and where they are going or they will get hopelessly muddled.
This begins to be more significant as the problems get more difficult and involve more and
more steps.
In many ways looking for patterns is what mathematics is all about. We want to
know how things are connected and how things work and this is made easier if we can find
patterns. Patterns make things easier because they tell us how a group of objects acts in
the same way. Once we see a pattern we have much more control over what we are doing.
Using symmetry helps us to reduce the difficulty
level of a problem. Playing Noughts and crosses, for instance, you will have realised that
there are three and not nine ways to put the first symbol down. This immediately reduces
the number of possibilities for the game and makes it easier to analyse. This sort of
argument comes up all the time and should be grabbed with glee when you see it.
Finally working backwards is a standard strategy that only seems to have
restricted use. However, its a powerful tool when it can be used. In the kind of
problems we will be using in this web-site, it will be most often of value when we are
looking at games. It frequently turns out to be worth looking at what happens at the end
of a game and then work backward to the beginning, in order to see what moves are best.
Then we come to use known skills. This isn't usually listed in most
lists of problem solving strategies but as we have gone through the problems in this web
site, we have found it to be quite common. The trick here is to see which skills
that you know can be applied to the problem in hand.
One example of this type is Fertiliser (Measurement, level 4). In this problem, the
problem solver has to know the formula for the area of a rectangle to be able to use the
data of the problem.
This strategy is related to the first step of problem solving when the problem solver
thinks 'have I seen a problem like this before?' Being able to relate a word problem
to some previously acquired skill is not easy but it is extremely important.
Uses of Strategies
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Different strategies have different uses. Well illustrate this by means of a
problem.
The Farmyard Problem:
In the farmyard there are some pigs and some chickens. In fact there are 87 animals and
266 legs. How many pigs are there in the farmyard?
Some strategies help you to understand a problem. Lets kick off with one of
those. Guess and check. Lets guess that there are 80 pigs. If there are they
will account for 320 legs. Clearly weve over-guessed the number of pigs. So maybe
there are only 60 pigs. Now 60 pigs would have 240 legs. That would leave us with 16 legs
to be found from the chickens. It takes 8 chickens to produce 16 legs. But 60 pigs plus 8
chickens is only 68 animals so we have landed nearly 20 animals short.
Obviously we havent solved the problem yet but we have now come to grips with
some of the important aspects of the problem. We know that there are 87 animals and so the
number of pigs plus the number of chickens must add up to 87. We also know that we have to
use the fact that pigs have four legs and chickens two, and that there have to be 266 legs
altogether.
Some strategies are methods of solution in themselves. For instance, take Guess and
Improve. Supposed we guessed 60 pigs for a total of 240
legs. Now 60 pigs imply 27 chickens, and that gives another 54 legs. Altogether then
wed have 294 legs at this point.
Unfortunately we know that there are only 266 legs. So weve guessed too high. As
pigs have more legs than hens, we need to reduce the guess of 60 pigs. How about reducing
the number of pigs to 50? That means 37 chickens and so 200 + 74 = 274 legs.
Were still too high. Now 40 pigs and 47 hens gives 160 + 94 = 254 legs.
Weve now got too few legs so we need to guess more pigs.
You should be able to see now how to oscillate backwards and forwards until you hit on
the right number of pigs. So guess and improve is a method of solution that you can use on
a number of problems.
Some strategies can give you an idea of how you might tackle a problem. Making a
Table illustrates this point. Well put a few values in and see what happens.
It is important to say here that the research has not been exhaustive. Possibly younger
children can effectively use other strategies. However, we feel confident that most
children at a given Curriculum Level can use the strategies listed at that Level above. As
problem solving becomes more common in primary schools, we would expect some of the more
difficult strategies to come into use at lower Levels.
Strategies can develop in at least two ways. First childrens ability to use
strategies develops with experience and practice. We mentioned that above. Second,
strategies themselves can become more abstract and complex. Its this development
that we want to discuss here with a few examples.
Not all children may follow this development precisely. Some children may skip various
stages. Further, when a completely novel problem presents itself, children may revert to
an earlier stage of a strategy during the solution of the problem.
Draw: Earlier on we talked about drawing a picture and drawing a diagram.
Children often start out by giving a very precise representation of the problem in hand.
As they see that it is not necessary to add all the detail or colour, their pictures
become more symbolic and only the essential features are retained. Hence we get a blob for
a pigs body and four short lines for its legs. Then children seem to realise that
relationships between objects can be demonstrated by line drawings. The objects may be
reduced to dots or letters. More precise diagrams may be required in geometrical problems
but diagrams are useful in a great many problems with no geometrical content.
The simple "draw a picture" eventually develops into a wide variety of
drawings that enable children, and adults, to solve a vast array of problems.
Guess: Moving from guess and check to guess and improve, is an obvious
development of a simple strategy. Guess and check may work well in some problems but guess
and improve is a simple development of guess and check.
But guess and check can develop into a sophisticated procedure that 5-year-old children
couldnt begin to recognise. At a higher level, but still in the primary school,
children are able to guess patterns from data they have been given or they produce
themselves. If they are to be sure that their guess is correct, then they have to justify
the pattern in some way. This is just another way of checking.
All research mathematicians use guess and check. Their guesses are called
"conjectures". Their checks are "proofs". A checked guess becomes a
"theorem". Problem solving is very close to mathematical research. The way that
research mathematicians work is precisely the Pólya four stage method (What is Problem Solving?). The only difference
between problem solving and research is that in school, someone (the teacher) knows the
solution to the problem. In research no one knows the solution, so checking solutions
becomes more important.
So you see that a very simple strategy like guess and check can develop to a very deep
level.