Things to think about concerning purpose
 
Having analysed your context, you also need to decide on your teaching purpose:

What are you trying to teach?

For software to be effective it needs to be integrated into the subject and support the curriculum or teaching aim. The topic being taught may therefore be an important factor. When learning about far away places, software designed and reflective of these places may be very relevant. An exploration of the Amazon rainforest or the French revolution could be brought to life with text, graphics, sound and video depicting the place or period. Software using, for example, French imagery and cultural symbols may however be distracting when the focus of the learning is on solving problems. Buying a baguette from a Parisian street vendor in Francs or Euros may be more confusing to the African child than the basic numeracy required to work out their change in their own currency! When choosing software it is important to identify when its use would fit in with, or complement, the learning programme or curriculum plan for the year, and to draw on it at the appropriate point.

What and how are learners expected to learn?

When choosing educational software it is often easier to focus on what and not how learners learn. Educators may choose a software product because it is suitable to what is being taught. This may, however, neglect any consideration for methodology. Consider:

  • Are learners being encouraged to compete with each - one learner's success is another's downfall?
  • Is thinking encouraged or is the focus on rote learning?
  • Can learners anticipate the answers and "cheat the system" without actually learning anything?
  • Does the software allow learners to create their own knowledge - can they shape the outcomes and publish their voices or work - or are they simply in a response mode?

As with all teaching, educators need to be critical of the methodology used in the software and able to use a variety of products in a flexible manner to fulfil their varying objectives.

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